前言¶
如果你也对计算机和艺术抱有双重热爱,对哪部分都无法割舍,那本书是为自己就业的自学指南。各公司的技术美术的岗位细分都不完全一样,但相信你在探索的过程中能找到自己热爱与价值的结合。 感谢 CS自学指南,从中收获了非常多,本书结构也参考此书:https://csdiy.wiki/
作为计算机和艺术跨专业的学生来说,最困难的就是对自己的定位-有非常多计算机的路径,也有非常多艺术的路径,但跨专业的路径非常少。这一部分是因为这两个学科单独本身就足够一个人投入全部精力去研究,更别说把两个专业都学好。两个专业都学的后果就是哪个都不精。幸运的是,在这个AI兴起的时代,入门一个专业的难度前所未有地低。你只要敢想敢执行,一切皆有可能。在未来的10年,或许我们能真正看到跨专业人才的兴起。
技术美术职业路径¶
技术美术大致分为动画、管线、
技术美术基础¶
Choose your path:
- Core Skills - Essential skills for all Technical Artists
- Pipeline Development - Focus on asset pipelines and workflow optimization
- Shaders & Graphics - Specialize in real-time rendering and materials
- Animation Systems - Master rigging and animation tools
- Visual Effects - Create stunning real-time VFX
- Tools Development - Build custom tools for artists
Why Technical Art?¶
Technical Artists are crucial to modern game development because they:
- Bridge the gap between art and engineering teams
- Optimize art production workflows
- Solve complex technical challenges
- Ensure visual quality and performance
- Enable artists to work efficiently
How to Use This Guide¶
- Start with the Introduction to understand the role
- Master the Core Skills
- Choose a specialization path
- Follow the learning resources and practice projects
- Join the technical art community
Contributing¶
This roadmap is a community effort! We welcome contributions from Technical Artists of all levels. See our Contributing Guide to get started.
License¶
This project is licensed under the MIT License - see the LICENSE file for details.